SimpleSkelly 1.0

SimpleSkelly 1.0

SimpleSkelly 1.0

Fast, understandable character rigging.

Fast, understandable character rigging.

Fast, understandable character rigging.

Biped & quadruped

Mecha-ready

Rigify controls

Editable output

Rig characters without the repetitive setup.

Rig characters without the repetitive setup.

Rig characters without the repetitive setup.

Place a few guides, build the skeleton, then generate a complete control rig. SimpleSkelly removes repetitive setup while keeping the important rigging steps visible and editable.

Place a few guides, build the skeleton, then generate a complete control rig. SimpleSkelly removes repetitive setup while keeping the important rigging steps visible and editable.

Ducati before and after FrameForge presentation render

Quick Rig

Quick Rig

Quick Rig

Guide-based biped and quadruped rig creation with selectable facing direction, plus separate skeleton and control-rig stages.

Automotive Porsche before and after FrameForge presentation render

Biped

Product iPhone before and after FrameForge presentation render

Quadruped

Organic sculpt before and after FrameForge presentation render

Facing direction

Mecha Bind

Mecha Bind

Mecha Bind

Bind separate rigid objects to their closest bones for robots, hard-surface characters, armour, and modular assemblies.

Assign separate rigid objects to their closest bones without repetitive manual setup.

Robots

Armour

Hard-surface models

Rigid parts

Modular assemblies

FrameForge ready-made lighting presets marketing image

Custom Rig

Custom Rig

Custom Rig

Build clean animation controls and IK over an existing humanoid armature while keeping the original deformation skeleton.

Existing humanoid armatures

Original deformation skeleton

IK controls

Animator-friendly controls

FrameForge focal length and FOV marketing image

Editable Rig Stages

Editable Rig Stages

Editable Rig Stages

Keep the skeleton and control rig understandable.

SimpleSkelly separates setup stages so you can inspect and refine the results in familiar Blender tools.

FrameForge depth of field marketing image

Mecha-Ready Binding

Mecha-Ready Binding

Mecha-Ready Binding

Connect rigid parts without repetitive manual assignment.

Mecha Bind finds the closest bones for separate rigid objects, helping you rig robots, armour, and modular hard-surface assemblies.

Rigid objects

Closest bones

Robots

Armour

Modular assemblies

FrameForge customizable wear and scratches marketing image

Rigify-Based Controls

Rigify-Based Controls

Rigify-Based Controls

Animation controls built over your existing work.

Generate IK and clean animation controls over an existing humanoid armature while keeping the original deformation skeleton.

FrameForge bloom vignette and camera imperfections marketing image

Built for editable Blender-native rigs.

Built for editable Blender-native rigs.

Built for editable Blender-native rigs.

SimpleSkelly uses Blender’s built-in Rigify add-on to generate familiar, editable output you can inspect and adapt for production.

Blender-native setup

Rigify-based controls

Editable skeleton

Visible rig stages

Blender-native output

Main Features

Main Features

Main Features

Guide-based biped/quadruped setup

Fast guide-driven rig creation.

Mecha binding

Bind rigid parts to closest bones.

Controls for existing skeletons

Keep your deformation skeleton.

Rigify-based IK and animation controls

Clean, animator-friendly controls.

Editable Blender-native output

Keep each stage visible and editable.

Requirements

Blender 4.0–5.2 with Blender’s built-in Rigify add-on.

Who It Is For

Character artists, hard-surface artists, concept artists, indie developers, and anyone working with mechanical characters.

Facing Direction

Choose how the character is oriented before guide placement.

Rig Stages

Build the skeleton first, then generate animation controls.

FAQ

FAQ

FAQ

Does SimpleSkelly work for quadrupeds?

Yes. SimpleSkelly supports guide-based biped and quadruped setup with a selectable facing direction.

Can I rig mechanical characters?

Yes. Mecha Bind connects separate rigid objects to their closest bones for robots, armour, and modular assemblies.

Can I use an existing armature?

Yes. Custom Rig builds clean controls and IK over an existing humanoid armature while preserving the original deformation skeleton.

What Blender versions are supported?

SimpleSkelly supports Blender 4.0 through 5.2 and uses Blender’s built-in Rigify add-on.

Is the generated rig editable?

Yes. The output is Blender-native, so the important skeleton and control-rig stages remain visible and editable.

Who is SimpleSkelly for?

It is built for character artists, hard-surface artists, concept artists, indie developers, and anyone rigging mechanical characters.

Where do I buy it?

SimpleSkelly 1.0 is available on Superhive through LumiTools.

Does it require a separate application?

No. SimpleSkelly runs inside Blender and uses Blender’s built-in Rigify add-on.

Build approachable character rigs faster.

Build approachable character rigs faster.

Build approachable character rigs faster.

SimpleSkelly keeps the rigging workflow practical, visible, and ready to refine in Blender.

Get SimpleSkelly — $9.99